KISMET
Please note that kismet is not yet in the game. It is in the testing stages right now and should be in soon.
Kismet is a measuring system, which can be compared to a point to glory. Kismet is a measure of how trustworthy/good a player is. Kismet is measured on a player using the accounts system, and not the individual characters. A player who causes a lot of OOC problems will have Kismet deducted for causing problems and will likely always have a low kismet or negative kismet until they are banned or manage to get the message and stop being a trouble maker. A player who never causes problems, roleplays well, will earn alot of kismet, and never lose it to strikes and the like.
Kismet can be earned by:
- 1 point for every hour played
- Rewards given by immortals
- Rewards given by other players
Kismet can be spent on:
- Exotic characters and and special hometowns in character creation. This helps prevent inexperienced players from making races or starting in a town that we say are for experienced players only. For instance if you have 0 kismet, then you will only be able to make a basic race character starting only in Waterdeep. Everything else will cost kismet. This will help the newbie council tremendously by making people make characters in Waterdeep when they first start on Forgotten Kingdoms. It is expected that other not so hard locations will cost around 10 kismet to start in, thereby presuming the player has at least 10 hours of play in the game and has therefore learned the basics of the game. It will keep the utter newbies confined to Waterdeep, where it is easiest to help them.
- Some quests in the game will require players to have a minimum kismet, BUT will not require expenditure. This allows us to restrict quests with exotic rewards to our well behaved players. Some special areas will require a decent amount of kismet to get into.
Kismet can be lost to:
- Strikes: Strikes are recorded on the account and not the individual character. A strike will result in the loss of kismet, thereby restricting problem players from enjoying the benefits of kismet.
- Punish: The punish command will take away kismet and experience (opposite of reward but only deities can do it). This will be used for minor infractions and really poor roleplay (like a priest of Selune walking around the temple of Selune shoving all the mobs around).
Reward system
A player can reward another's good roleplay if they so wish. They may do so once per 24 hour period. It will be logged. Deities can give unlimited rewards.
- reward lots - give 50 Kismet - Kismet COST 125
- reward some - give 25 Kismet - Kismet COST 62
- reward little - give 10 Kismet - Kismet COST 25- default
Not only is kismet awarded, experience is also. Experience is based on level of character, and percent to level.
Please make use of the reward system when you see good roleplay. I think as a player if someone spent some precious kismet to reward me, I would be very honoured that they thought so much of my roleplay.