As Forgotten Kindoms is based on the TSR Forgotten Realms world, we use the gods from that world. The gods that are available for a character to follow are listed below. Priests of non-human races will be expected to be priests of the god of their race with the exception of:
All efforts will be made by the game owners to make sure you are able to follow the god of your choice. All prayers are logged to a file so if you pray to your deity we will see it and make arrangements for you to follow that deity. The game admins reside in 3 different parts of the world so we have a good coverage of the game hours and something can be arranged. Even if you cannot see a deity on there is often one on invis. If a deity does not play in your time slot then we will do our utmost to arrange a rp with a "priest" of that deity to induct you into the faith.
Note that you must be level 10 in order to follow a deity officially. You may of course roleplay that you follow a deity from the moment your character is created, but you cannot recieve a holy symbol until level 10. Also you will be required to do a quest to prove your worth to the faith. Deities do not want half hearted followers. Praying to follow more than one deity is also considered poor form.
Over the time the game has been played some faiths have been more popular than others and in the interests of game balance we sometimes have to close down a faith to new followers for a time. The discussion board contains a current listing of faiths that are closed at any given time. Please make sure to check here before choosing your god.
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TYR
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God of Justice. Requires his followers to be of Lawful
Good alignment (paladins and priests) and Neutral Good and Lawful Neutral Alignment.
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MYSTRA
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Goddess of Magic, Spells and the Weave. Requires her priests to be of Neutral to Good alignment, but other followers may be of any alignment.
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ILMATER
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God of Endurance, Suffering, Martyrdom and Perserverance. Requires his priests to be of good alignment, but his other followers can be of any alignment.
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TORM
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God of Duty, Loyalty, Obedience and Paladins. Requires his followers to be of good and lawful neutral alignment. Priests and paladins of Torm must be of Lawful Good alignment.
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SELUNE
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Goddess of the Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good and Neutral Lycanthropes. Requires her followers to be of Neutral to Good alignment.
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LATHANDER
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God of Spring, Dawn, Birth, Renewal, Creativity, Youth, Vitality, Self-Perfection and Athletics. Requires his followers to be of Neutral to Good alignment.
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MIELIKKI
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Goddess of Forests, Forest creatures, Autumn, Rangers and Dryads. Requires her followers to be Neutral to Good alignment. Her priests must be true neutral as the are druids.
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CHAUNTEA
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Goddess of Agriculture, Plants cultivated by humans, farmers, gardeners and Summer. Requires her followers to be Neutral to Good alignment. Her priests must be true neutral as the are druids.
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TYMORA
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Goddess of Good Fortune, skill, victory, adventurers, and adventuring. Requires her followers to be of any alignment. Her priests can be CG and NG..
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SUNE
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Goddess of Beauty, Love and Passion. Requires her followers to be of neutral to good alignment. Her priests must be of good alignment.
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OGHMA
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God of Knowledge, Invention, Inspiration and Bards. Requires his priests to be of Neutral Alignment, but other worshipers may be of any alignment.
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GOND
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God of Artiface, Craft, Smithwork and Construction. Requires his priests to be of neutral
alignment. His other followers can be of any alignment.
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WAUKEEN
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Goddess of Merchants, Traders, the Wealthy, Rogues (those who learn the thiefly art in order to fight thieves). Her priests can be of any neutral alignment.
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HELM
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God of Guardians, Protectors and Protection. Requires his followers to be of good to neutral alignment. His paladins must be lawful good and his priests lawful neutral.
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TEMPUS
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God of War, Battle and Warriors. Allows his followers to be any alignment. His priests must be chaotic of any alignment.
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KELEMVOR
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God of Death and the Dead. Requires his priests to be of Lawful Neutral alignment. The rest of his followers may be of any alignment.
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MASK
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God of Thieves, Thievery and Intrigue. He requires his followers to be of Neutral to Evil alignment. He will accept followers of good alignment providing they are not Lawful Good. His priests must be of Evil alignment.
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SHAR
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Goddess of Dark, Night, Loss, Forgetfullness, unrevealed secrets, caverns, dungeons and the Underdark. Her followers may be of any alignment but are mainly evil. Her priests must be of Evil alignment.
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MALAR
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God of Hunters, Marauding Beasts and Monsters, Blood, Bloodlust, Evil Lycanthropes and Stalking. He requires his followers to be of Neutral (not Lawful Neutral) to Evil alignment. His priests must be of evil alignment.
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BESHABA
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Goddess of Random Mischief, Misfortune, Bad Luck and Accidents. Her followers can be of any alignment but are mainly evil. Her priests are of evil alignment only.
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LOVIATAR
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Goddess of Pain, Hurt, Agony, Torment, Suffering and Torture. Requires her followers to be of evil alignment.
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TALOS
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God of Storms, Destruction, Rebellion, Conflagrations, earthshakings, and vortices. He requires his followers to be of neutral to evil alignment. His priests must be of evil alignment (though Chaotic Neutral is acceptable).
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CYRIC
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God of Strife, Murder, Lies, Intrigue, Deception and Illusion. Requires his followers to be of neutral to evil alignment. His priests must be of evil alignment.
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BANE
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God of Evil, Destruction, Hatred, Law and Tyranny. Requires his priests to be of Lawful Neutral, or Lawful Evil, or Neutral Evil alignments. His other followers can be of neutral and evil alignment.
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UMBERLEE
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Goddess of Chaos, Destruction, Evil, Ocean, Storm and Water. Requires her priests to be of Chaotic Neutral, or Chaotic Evil, or Neutral Evil alignments. Her other followers can be of chaotic neutral and evil alignment.
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TALONA
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Goddess of Disease and Poison. Requires her priests to be of Chaotic Neutral, or Chaotic Evil, or Neutral Evil alignments. Her other followers can be of chaotic neutral and evil alignment.
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CORELLON LARETHIAN
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Elven God of Magic and Elven Magic, Music, Arts. Crafts, War, the Elven Race, Poets, Poetry, Bards and Warriors. Requires his followers to be of Neutral to Good alignment. His priests must be of good alignment. |
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MORADIN
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Dwarven God of Dwarves, Creation, Smithing of all sorts, Craftsmanship, War, the Dwarven Race, Protection, Metalcraft, Stonework, Engineering and Dwarven Engineers. Requires his followers to be of Neutral to Good alignment. His priests must be of Lawful Good alignment. |
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YONDALLA
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Halfling Goddess of Protection, Fertility, the Halfing Race, Children, Security, Leadership, Diplomacy, Wisdom, the Cycle of Life, Creation, Family and Familial Love, Tradition, Community, Harmony and Prosperity. Requires her followers to be of Neutral to Good alignment. Her priests must be of good alignment though Lawful Neutral is acceptable.
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GARL GLITTERGOLD
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Gnome God of Protection, Humour, Trickery, Gem Cutting, Finesmithing and Lapidary, and the Gnome Race. Requires his followers to be of Neutral to Good alignment. His priests must be lawful or neutral good alignment.
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LLOTH
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Drow Goddess of Spiders, Evil, Darkness, Chaos, Assassins and the Drow Race. Requires her followers to be of Neutral to Evil alignment. Her priestesses must be of evil alignment, although Chaotic Neutral is acceptable as well.
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GRUUMSH
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Orc God of Orcs, Blood, Conquest, Law, Commitment, Revenge . Requires his followers to be of Neutral to Evil alignment. His priests must be of evil alignment. |
More information of Forgotten Realm deities can be found in the following TSR/Wizards of the Coast publications: