home » guilds » abjurers

ABJURERS

The school of abjuration focuses on protective spells. They create physical or magical barriers, negate magical or physical abilities, harm tresspassers, or even banish the subject to another plane of existance.

Please note that while this new guild is now hard coded, we are still working on the areas to bring in the guilds needed for characters to join this guild.


Skills:

 detect magic             ( 1) spellcraft               ( 1) swim                     ( 1)

 crossbows                ( 1) rope weapons             ( 1) short blades             ( 1)

 staves                   ( 1) whips                    ( 1) ancient                  ( 1)

 bugbear                  ( 1) common                   ( 1) darkspeak                ( 1)

 draconic                 ( 1) drow                     ( 1) dwarven                  ( 1)

 elven                    ( 1) giant                    ( 1) gnoll                    ( 1)

 gnome                    ( 1) goblin                   ( 1) halfling                 ( 1)

 magical                  ( 1) ogre                     ( 1) orcish                   ( 1)

 pixie                    ( 1) thri-kreen               ( 1) trollese                 ( 1)

 dig                      ( 2) detect poison            ( 3) protection               ( 4)

 aid                      ( 4) cook                     ( 5) ignite                   ( 5)

 mount                    ( 5) comprehend languages     ( 6) detect hidden            ( 7)

 magic missile            ( 7) produce flame            ( 8) shield                   ( 8)

 detect invis             (10) alertness                (11) chill touch              (12)

 resist cold              (12) resist electricity       (12) resist fire              (12)

 charm person             (14) meditate                 (14) friends                  (15)

 magic mirror             (15) word of recall           (15) climb                    (15)

 identify                 (16) sleep                    (17) blazebane                (18)

 clairvoyance             (20) find familiar            (20) stone skin               (20)

 acid arrow               (22) enchant weapon           (22) razorbait                (22)

 fatigue                  (23) web                      (23) search                   (24)

 resilience               (26) charged beacon           (27) feeblemind               (27)

 remove curse             (27) swordbait                (28) dispel magic             (30)

 antimagic shell          (33) true sight               (35) ethereal flyer           (36)

 winter mist              (38) hold person              (39) globe of invulnerability (40)

 teleport                 (40) fireball                 (42) locate object            (43)

 weaken                   (44) scribe                   (44) lightning bolt           (45)

 astral walk              (46) eltsacs fear             (46) valiance                 (46)

 flame arrow              (47) fumble                   (47) transport                (47)

Feats:

 extra turning        (-1)