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DRUIDS OF CHAUNTEA

In order to become a cleric of a god, a character needs to quest to follow the god. They seek out existing followers of the god, and pray ONCE to the god stating in an in character way that they wish to follow. You can find out more information about the god that you seek to follow by looking at the deities section of these web pages. Once a quest to follow the god has been completed, the priest will be given a symbol, on wearing this symbol the priest will be recognised as a follower of their god, and will gain new spells and skills.


Skills:

 cure light         ( 1) concentration      ( 1) handle animal      ( 1)

 spellcraft         ( 1) swim               ( 1) chains             ( 1)

 clubs              ( 1) great chains       ( 1) lines              ( 1)

 long spikes        ( 1) polearms           ( 1) rope weapons       ( 1)

 shieldwork         ( 1) short blades       ( 1) short spikes       ( 1)

 slings             ( 1) staves             ( 1) thrown projectiles ( 1)

 ancient            ( 1) bugbear            ( 1) common             ( 1)

 darkspeak          ( 1) draconic           ( 1) drow               ( 1)

 dwarven            ( 1) elven              ( 1) giant              ( 1)

 gnoll              ( 1) gnome              ( 1) goblin             ( 1)

 halfling           ( 1) ogre               ( 1) orcish             ( 1)

 pixie              ( 1) thri-kreen         ( 1) trollese           ( 1)

 bless              ( 2) faerie fire        ( 2) detect magic       ( 3)

 aid                ( 4) detect evil        ( 5) cook               ( 5)

 ignite             ( 5) mount              ( 5) refresh            ( 6)

 produce flame      ( 8) detect buried      (10) detect poison      (10)

 animal empathy     (10) dig                (10) listen             (10)

 protection         (12) sanctuary          (13) barkskin           (14)

 call lightning     (14) meditate           (14) climb              (15)

 create water       (16) trollish vigor     (18) create spring      (19)

 cure serious       (19) entangle           (19) animal             (20)

 faerie fog         (21) second attack      (21) know alignment     (22)

 resist cold        (22) resist electricity (22) resist fire        (22)

 search             (24) continual light    (26) control weather    (27)

 dispel magic       (28) cure critical      (29) pass plant         (29)

 pathfinding        (29) ice storm          (30) magic mirror       (30)

 cure poison        (31) word of recall     (32) water breathing    (34)

 rescue             (37) stun               (38) third attack       (38)

 conjure elemental  (39) mind blank         (39) earthquake         (40)

 shapechange        (40) antimagic shell    (47) charm person       (47)

 restoration        (47) sunray             (48) flamestrike        (49)

 holy symbol        (51)

Feats:

 evasion            (-1)