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CONJURERS

Conjurers bring manifestations of objects, creatures or some form of energy to them (summoning), actually transporting creatures from another plane of existance to them (calling), heal (healing), or create such objects on the spot (creation). Creatures conjurered, generally but not always will obey the summoners commands.

Please note that while this new guild is now hard coded, we are still working on the areas to bring in the guilds needed for characters to join this guild.


Skills:

 detect magic         ( 1) spellcraft           ( 1) swim                 ( 1)

 crossbows            ( 1) lines                ( 1) rope weapons         ( 1)

 short blades         ( 1) staves               ( 1) whips                ( 1)

 ancient              ( 1) bugbear              ( 1) common               ( 1)

 darkspeak            ( 1) draconic             ( 1) drow                 ( 1)

 dwarven              ( 1) elven                ( 1) giant                ( 1)

 gnoll                ( 1) gnome                ( 1) goblin               ( 1)

 halfling             ( 1) magical              ( 1) ogre                 ( 1)

 orcish               ( 1) pixie                ( 1) thri-kreen           ( 1)

 trollese             ( 1) armor                ( 2) dig                  ( 2)

 detect poison        ( 3) aid                  ( 4) cook                 ( 5)

 ignite               ( 5) mount                ( 5) burning hands        ( 6)

 comprehend languages ( 6) detect hidden        ( 7) magic missile        ( 7)

 shocking grasp       ( 7) dragonskin           ( 8) produce flame        ( 8)

 detect invis         (10) acid arrow           (11) web                  (11)

 chill touch          (12) color spray          (12) charm person         (14)

 meditate             (14) friends              (15) magic mirror         (15)

 word of recall       (15) climb                (15) identify             (16)

 shield               (16) ethereal flyer       (17) sleep                (17)

 blazebane            (18) clairvoyance         (20) find familiar        (20)

 enchant weapon       (22) infravision          (22) razorbait            (22)

 warhorse             (22) alertness            (23) fatigue              (23)

 resist cold          (23) resist electricity   (23) resist fire          (23)

 bulls strength       (24) search               (24) continual light      (26)

 invis                (26) charged beacon       (27) feeblemind           (27)

 trollish vigor       (27) mnemonic enhancer    (28) swordbait            (28)

 knock                (30) blindness            (31) levitate             (31)

 slink                (34) true sight           (35) curse                (38)

 winter mist          (38) hold person          (39) stone skin           (40)

 fireball             (42) monster summon       (42) water breathing      (42)

 wraithform           (42) locate object        (43) weaken               (44)

 scribe               (44) gate                 (45) lightning bolt       (45)

 astral walk          (46) eltsacs fear         (46) create object        (47)

 flame arrow          (47) fumble               (47) transport            (47)

 summon               (48)

Feats:

 extra turning        (-1)