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CLERICS OF KELEMVOR

In order to become a cleric of a god, a character needs to quest to follow the god. They seek out existing followers of the god, and pray ONCE to the god stating in an in character way that they wish to follow. You can find out more information about the god that you seek to follow by looking at the deities section of these web pages. Once a quest to follow the god has been completed, the priest will be given a symbol, on wearing this symbol the priest will be recognised as a follower of their god, and will gain new spells and skills.


Skills:

 cure light            ( 1) refresh               ( 1) concentration         ( 1)

 spellcraft            ( 1) swim                  ( 1) chains                ( 1)

 clubs                 ( 1) crossbows             ( 1) great blades          ( 1)

 great chains          ( 1) lines                 ( 1) long spikes           ( 1)

 rope weapons          ( 1) shieldwork            ( 1) short blades          ( 1)

 short spikes          ( 1) staves                ( 1) ancient               ( 1)

 bugbear               ( 1) common                ( 1) darkspeak             ( 1)

 draconic              ( 1) drow                  ( 1) dwarven               ( 1)

 elven                 ( 1) giant                 ( 1) gnoll                 ( 1)

 gnome                 ( 1) goblin                ( 1) halfling              ( 1)

 ogre                  ( 1) orcish                ( 1) pixie                 ( 1)

 thri-kreen            ( 1) trollese              ( 1) cause light           ( 2)

 detect magic          ( 3) aid                   ( 4) detect evil           ( 5)

 sanctuary             ( 5) cook                  ( 5) ignite                ( 5)

 mount                 ( 5) bless                 ( 8) turn undead           ( 8)

 dig                   (10) handle animal         (10) listen                (10)

 cause serious         (11) speak with dead       (11) protection            (12)

 eltsacs fear          (14) meditate              (14) climb                 (15)

 cause critical        (16) create water          (16) poison                (16)

 hold person           (19) blindness             (20) remove curse          (21)

 second attack         (21) create food           (22) know alignment        (22)

 resist cold           (22) resist electricity    (22) resist fire           (22)

 search                (24) continual light       (26) sound burst           (26)

 comprehend languages  (27) curse                 (27) dispel magic          (28)

 cure blindness        (30) cure serious          (31) word of recall        (32)

 water breathing       (34) animate dead          (35) control undead        (35)

 fly                   (36) pass door             (37) rescue                (37)

 antimagic shell       (38) holy sanctity         (38) stun                  (38)

 third attack          (38) bulls strength        (39) hold monster          (39)

 invisibility purge    (39) mind blank            (39) dispel evil           (42)

 astral walk           (43) brew                  (46)

Feats:

 armor proficiency     ( 3) evasion               (-1)