CLERICS OF MORADIN
In order to become a cleric of a god, a character needs to quest to follow the god. They seek out existing followers of the god, and pray ONCE to the god stating in an in character way that they wish to follow. You can find out more information about the god that you seek to follow by looking at the deities section of these web pages. Once a quest to follow the god has been completed, the priest will be given a symbol, on wearing this symbol the priest will be recognised as a follower of their god, and will gain new spells and skills.
Skills: cure light ( 1) refresh ( 1) concentration ( 1) spellcraft ( 1) swim ( 1) chains ( 1) clubs ( 1) crossbows ( 1) great chains ( 1) lines ( 1) long spikes ( 1) rope weapons ( 1) shieldwork ( 1) short blades ( 1) short spikes ( 1) staves ( 1) ancient ( 1) bugbear ( 1) common ( 1) darkspeak ( 1) draconic ( 1) drow ( 1) dwarven ( 1) elven ( 1) giant ( 1) gnoll ( 1) gnome ( 1) goblin ( 1) halfling ( 1) ogre ( 1) orcish ( 1) pixie ( 1) thri-kreen ( 1) trollese ( 1) detect magic ( 3) cause light ( 4) aid ( 4) detect evil ( 5) sanctuary ( 5) cook ( 5) ignite ( 5) mount ( 5) dig ( 6) find traps ( 7) bless ( 8) create water ( 9) detect buried (10) detect poison (10) handle animal (10) listen (10) know alignment (11) remove curse (11) turn undead (11) protection (12) comprehend languages (13) create food (13) meditate (14) climb (15) speak with dead (16) trollish vigor (18) create spring (19) cure serious (19) hold person (19) invisibility purge (19) blindness (20) cure blindness (20) cause serious (21) second attack (21) resist cold (22) resist fire (22) create object (24) search (24) dispel evil (25) continual light (26) sound burst (26) water to wine (27) dispel magic (28) cause critical (29) cure critical (29) cure poison (31) curse (31) poison (31) resist electricity (31) word of recall (32) water breathing (34) rescue (37) antimagic shell (38) conjure elemental (38) holy sanctity (38) stun (38) third attack (38) bulls strength (39) hold monster (39) mind blank (39) earthquake (40) animate object (41) enchant weapon (41) raise dead (41) stone walk (45) brew (46) Feats: armor proficiency ( 3) evasion (-1)