home » guilds » paladins

PALADINS

Paladins are holy warriors who draw their power from acts of righteousness and strict adherence to the principles of their god. Their strength in battle, combined with the ability to perform limited miracles is offset by the difficulty they experience in perfecting their craft, and the penalties they suffer when they stray from the path of good.

A paladin can follow one of the following gods: Tyr, Torm or Helm. Other GOOD deities may also have paladins, but their numbers are restricted. Check out the help files of different deities to see what specialised orders they might have. Also check this thread in the discussion forums to make sure there is an opening.

To become a squire it is required that the warrior have a "friendly" charisma.
To become a paladin it is required that the squire have a "charismatic" charisma.

Note that only humans can be paladins with one exception, the small order of paladins of Corellon, which has a very very limited intake. Also if you join another guild like the rangers or fighters you CANNOT become a paladin as well. You must stay a plain warrior and roleplay being a squire to another paladin. Becoming a paladin is a long term roleplay, and not as simple as joining one of the warrior guilds.

It is a long hard roleplay to become a paladin. A warrior is squired to a knight and they attend area driven lessons. Their roleplay is observed and scruitinised. It can take several real life months to become a paladin.

Also we do not condone or support roleplays where squires or paladins try to take the evil path a la darth vader. A squire or paladin who does such will be put to permanent death by their god.

Paladin characters are required to take a vow of chastity. The may not be married or be in a relationship. A paladin is expected to hold his god above all things, and as such a wife or husband would conflict with this goal.


 Skills:

  kick               ( 1) swim                ( 1) bows                ( 1)

  brawling           ( 1) chains              ( 1) clubs               ( 1)

  crossbows          ( 1) double-edged blades ( 1) great blades        ( 1)

  great chains       ( 1) lines               ( 1) long axes           ( 1)

  long spikes        ( 1) mounted polearms    ( 1) polearms            ( 1)

  rope weapons       ( 1) shieldwork          ( 1) short axes          ( 1)

  short blades       ( 1) short spikes        ( 1) single-edged blades ( 1)

  slings             ( 1) staves              ( 1) thrown projectiles  ( 1)

  thrusting blades   ( 1) whips               ( 1) ancient             ( 1)

  bugbear            ( 1) common              ( 1) darkspeak           ( 1)

  draconic           ( 1) drow                ( 1) dwarven             ( 1)

  elven              ( 1) giant               ( 1) gnoll               ( 1)

  gnome              ( 1) goblin              ( 1) halfling            ( 1)

  ogre               ( 1) orcish              ( 1) pixie               ( 1)

  thri-kreen         ( 1) trollese            ( 1) dig                 ( 2)

  aid                ( 4) cook                ( 5) ignite              ( 5)

  mount              ( 5) detect evil         ( 7) enhanced damage     ( 9)

  handle animal      (10) listen              (10) turn undead         (11)

  second attack      (13) rescue              (14) climb               (15)

  concentration      (15) dodge               (15) create water        (16)

  layonhands         (16) bless               (17) protection          (19)

  warhorse           (20) spellcraft          (20) third attack        (20)

  know alignment     (21) cure light          (22) detect poison       (23)

  parry              (24) punch               (25) refresh             (26)

  disarm             (27) stun                (27) bash                (28)

  fourth attack      (29) search              (30) dispel magic        (36)

  cure blindness     (37) riposte             (44) cure serious        (45)

  dispel evil        (46) cure poison         (48)

 Feats:

 armor proficiency   ( 3) evasion             (-1)