RANGERS
A ranger is the outdoorsman and adventuresome free spirit of the times. A self-sufficient person, the ranger is adaptable and can survive in almost any locale. Skilled with weapons and able to utilize some of the finest armor available, a ranger is physically skilled enough to take on most any foe. However, for especially hardy opponents, a ranger also can cast many useful spells to both hinder his opponent and aid himself, including curative magic. The ranger is the most adept class at surviving on its own. A ranger typically travels light, but he does have the mighty strength of a warrior to carry equipment needed in his travels. Their need for help from outside sources is low.
Rangers can only be of good alignment.
Skills: kick ( 1) swim ( 1) bows ( 1) brawling ( 1) chains ( 1) clubs ( 1) crossbows ( 1) double-edged blades( 1) great blades ( 1) great chains ( 1) lines ( 1) long axes ( 1) long spikes ( 1) mounted polearms ( 1) polearms ( 1) rope weapons ( 1) shieldwork ( 1) short axes ( 1) short blades ( 1) short spikes ( 1) single-edged blades( 1) slings ( 1) staves ( 1) thrown projectiles ( 1) thrusting blades ( 1) whips ( 1) ancient ( 1) bugbear ( 1) common ( 1) darkspeak ( 1) draconic ( 1) drow ( 1) dwarven ( 1) elven ( 1) giant ( 1) gnoll ( 1) gnome ( 1) goblin ( 1) halfling ( 1) ogre ( 1) orcish ( 1) pixie ( 1) thri-kreen ( 1) trollese ( 1) dig ( 2) aid ( 4) cook ( 5) ignite ( 5) mount ( 5) climb ( 6) doorbash ( 8) enhanced damage ( 9) track (12) second attack (13) sneak (13) rescue (14) dodge (15) slice (15) entangle (16) hide (19) spellcraft (20) third attack (20) animal (20) resist cold (21) resist electricity (21) resist fire (21) search (21) parry (24) punch (25) cure light (26) faerie fog (26) sleep (27) create spring (28) bash (28) fourth attack (29) pathfinding (31) dual wield (32) companion (35) cure poison (37) cure serious (42) pass plant (48) shapechange (50) Feats: armor proficiency ( 2) extra turning (-1)