CLERICS OF TALONA
In order to become a cleric of a god, a character needs to quest to follow the god. They seek out existing followers of the god, and pray ONCE to the god stating in an in character way that they wish to follow. You can find out more information about the god that you seek to follow by looking at the deities section of these web pages. Once a quest to follow the god has been completed, the priest will be given a symbol, on wearing this symbol the priest will be recognised as a follower of their god, and will gain new spells and skills.
Skills: cure light ( 1) refresh ( 1) concentration ( 1) spellcraft ( 1) swim ( 1) brawling ( 1) chains ( 1) clubs ( 1) crossbows ( 1) great chains ( 1) lines ( 1) long spikes ( 1) rope weapons ( 1) shieldwork ( 1) short blades ( 1) short spikes ( 1) staves ( 1) ancient ( 1) bugbear ( 1) common ( 1) darkspeak ( 1) draconic ( 1) drow ( 1) dwarven ( 1) elven ( 1) giant ( 1) gnoll ( 1) gnome ( 1) goblin ( 1) halfling ( 1) ogre ( 1) orcish ( 1) pixie ( 1) thri-kreen ( 1) trollese ( 1) cause light ( 2) detect magic ( 3) aid ( 4) detect evil ( 5) cook ( 5) ignite ( 5) mount ( 5) detect poison (10) dig (10) handle animal (10) listen (10) cause serious (11) curse (11) protection (12) meditate (14) climb (15) cause critical (16) poison (16) speak with dead (16) bless (17) sanctuary (18) weaken (18) hold person (19) blindness (20) second attack (21) know alignment (22) resist cold (22) resist electricity (22) resist fire (22) control undead (23) fatigue (23) fumble (24) razorbait (24) search (24) swordbait (25) continual light (26) sound burst (26) comprehend languages (27) dispel magic (28) feeblemind (28) cure blindness (30) cure serious (31) mind wrack (31) mind wrench (31) remove curse (31) silence (32) word of recall (32) water breathing (34) animate dead (35) disintegrate (36) rescue (37) stun (38) third attack (38) bulls strength (39) invisibility purge (39) earthquake (40) animate object (41) monster summon (42) harm (46) brew (46) flamestrike (49) Feats: armor proficiency ( 3) evasion (-1)