CLERICS OF TORM
In order to become a cleric of a god, a character needs to quest to follow the god. They seek out existing followers of the god, and pray ONCE to the god stating in an in character way that they wish to follow. You can find out more information about the god that you seek to follow by looking at the deities section of these web pages. Once a quest to follow the god has been completed, the priest will be given a symbol, on wearing this symbol the priest will be recognised as a follower of their god, and will gain new spells and skills.
Skills: cure light ( 1) refresh ( 1) concentration ( 1) spellcraft ( 1) swim ( 1) chains ( 1) clubs ( 1) crossbows ( 1) great blades ( 1) great chains ( 1) lines ( 1) long spikes ( 1) rope weapons ( 1) shieldwork ( 1) short blades ( 1) short spikes ( 1) staves ( 1) ancient ( 1) bugbear ( 1) common ( 1) darkspeak ( 1) draconic ( 1) drow ( 1) dwarven ( 1) elven ( 1) giant ( 1) gnoll ( 1) gnome ( 1) goblin ( 1) halfling ( 1) ogre ( 1) orcish ( 1) pixie ( 1) thri-kreen ( 1) trollese ( 1) aid ( 2) detect magic ( 3) detect evil ( 5) sanctuary ( 5) cook ( 5) ignite ( 5) mount ( 5) bless ( 8) cure blindness (10) dig (10) handle animal (10) listen (10) cause light (11) cure serious (11) remove curse (11) turn undead (11) protection (12) meditate (14) cure critical (15) climb (15) create water (16) cure poison (16) bulls strength (19) hold person (19) blindness (20) raise dead (21) second attack (21) create food (22) know alignment (22) resist cold (22) resist electricity (22) resist fire (22) revive (24) search (24) dispel evil (25) speak with dead (25) continual light (26) sound burst (26) stone skin (26) comprehend languages (27) dispel magic (28) cause serious (31) curse (31) regenerate (32) word of recall (32) ilmaters blessing (34) water breathing (34) heal (36) rescue (37) antimagic shell (38) holy sanctity (38) stun (38) third attack (38) hold monster (39) invisibility purge (39) mind blank (39) farheal (42) resurrection (45) brew (46) restoration (47) Feats: armor proficiency ( 3) evasion (-1)