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CLERICS OF TYMORA

In order to become a cleric of a god, a character needs to quest to follow the god. They seek out existing followers of the god, and pray ONCE to the god stating in an in character way that they wish to follow. You can find out more information about the god that you seek to follow by looking at the deities section of these web pages. Once a quest to follow the god has been completed, the priest will be given a symbol, on wearing this symbol the priest will be recognised as a follower of their god, and will gain new spells and skills.


Skills:

 cure light           ( 1) refresh              ( 1) concentration        ( 1)

 spellcraft           ( 1) swim                 ( 1) chains               ( 1)

 clubs                ( 1) crossbows            ( 1) great chains         ( 1)

 lines                ( 1) long spikes          ( 1) rope weapons         ( 1)

 shieldwork           ( 1) short blades         ( 1) short spikes         ( 1)

 staves               ( 1) ancient              ( 1) bugbear              ( 1)

 common               ( 1) darkspeak            ( 1) draconic             ( 1)

 drow                 ( 1) dwarven              ( 1) elven                ( 1)

 giant                ( 1) gnoll                ( 1) gnome                ( 1)

 goblin               ( 1) halfling             ( 1) ogre                 ( 1)

 orcish               ( 1) pixie                ( 1) thri-kreen           ( 1)

 trollese             ( 1) detect magic         ( 3) cause light          ( 4)

 aid                  ( 4) detect evil          ( 5) sanctuary            ( 5)

 cook                 ( 5) ignite               ( 5) mount                ( 5)

 bless                ( 8) dig                  (10) handle animal        (10)

 listen               (10) curse                (11) turn undead          (11)

 protection           (12) cure serious         (14) meditate             (14)

 good fortune         (15) climb                (15) create water         (16)

 speak with dead      (16) hold person          (19) blindness            (20)

 cure blindness       (20) cause serious        (21) second attack        (21)

 create food          (22) know alignment       (22) resist cold          (22)

 resist electricity   (22) resist fire          (22) cure critical        (24)

 search               (24) dispel evil          (25) continual light      (26)

 sound burst          (26) comprehend languages (27) dispel magic         (28)

 cause critical       (29) cure poison          (31) poison               (31)

 remove curse         (31) silence              (32) word of recall       (32)

 water breathing      (34) fly                  (36) pass door            (37)

 rescue               (37) antimagic shell      (38) holy sanctity        (38)

 stun                 (38) third attack         (38) bulls strength       (39)

 invisibility purge   (39) animate object       (41) raise dead           (41)

 monster summon       (42) astral walk          (43) brew                 (46)

Feats:

 armor proficiency    ( 3) evasion              (-1)